JOIN OUR TALENT NETWORK
If you’re a skilled creative or technical professional looking for freelance work, contract opportunities, or additional projects, we’d love to hear from you. Join our network and connect with studios seeking talented artists, designers, animators, and technical experts.
BENEFITS & PERKS
- Take on professional character projects between contracts or alongside your current role
- Access freelance, contract, and part-time opportunities
- Opportunities across multiple industries
- Build long-term studio relationships
- Collaborate with talented creative teams
- Expand your professional network and portfolio
- Work on exciting projects across games, animation, and interactive media
- Studio referrals
- Showcase your expertise to trusted partners
- Work with established teams
- Flexible schedules and remote-friendly positions
- Balance work and personal commitments
- Remote production pipelines
- Contribute from any time zone
- Distributed teams across multiple time zones
CONCEPT ARTIST
RESPONSIBILITIES
- Create production-ready character concept art for games and film.
- Explore visual directions through sketches, thumbnails, and iterations.
- Collaborate closely with art directors, modelers, and development teams.
- Produce high-quality presentation sheets and callouts for production teams.
- Develop visual styles that support the project's artistic vision.
- Create turnarounds, expressions, and production-ready concept packages.
REQUIREMENTS
- Strong drawing, composition, and design fundamentals.
- Experience creating characters, creatures, or environments for games.
- Proficiency with Photoshop, Procreate, or equivalent tools.
- Ability to iterate quickly based on feedback.
- Strong visual storytelling skills.
- Passion for games, animation, and character building.
3D MODELER
RESPONSIBILITIES
- Create production-ready character models for games and film.
- Develop clean topology suitable for animation and game engines.
- Sculpt detailed assets using industry-standard workflows.
- Collaborate with concept artists, riggers, and technical artists.
- Create optimized game-ready characters and LODs.
- Ensure characters meet artistic and technical requirements.
- Craft high-quality materials and textures for real-time and cinematic pipelines.
REQUIREMENTS
- Professional experience with Maya, Blender, 3ds Max, or equivalent.
- Strong understanding of topology, anatomy, and proportions.
- Experience with ZBrush and texturing workflows.
- Knowledge of real-time game engine requirements.
- Strong attention to detail and asset optimization.
- Passion for creating high-quality characters.
CHARACTER RIGGER
RESPONSIBILITIES
- Create production-ready character rigs for games and animation.
- Develop IK/FK systems, deformation setups, and facial rigs.
- Collaborate with modelers, animators, and technical artists.
- Optimize rigs for game engines.
- Support implementation and animation pipelines.
- Troubleshoot rigging and skinning issues.
REQUIREMENTS
- Professional experience in Maya or equivalent DCC software.
- Strong understanding of anatomy and deformation.
- Experience with Python scripting is a plus.
- Knowledge of Game Engine workflows.
- Strong communication and problem-solving skills.
- Passion for character creation and game development.
ANIMATOR
RESPONSIBILITIES
- Create high-quality gameplay and cinematic animations.
- Develop believable character performances and movement.
- Polish motion capture and keyframe animations.
- Collaborate with designers, riggers, and implementation teams.
- Create animation cycles, combat moves, emotes, and interactions.
- Maintain animation quality while respecting technical constraints.
REQUIREMENTS
- Strong understanding of body mechanics and timing.
- Experience with Maya, MotionBuilder, or equivalent software.
- Knowledge of gameplay animation pipelines.
- Ability to create appealing and responsive character movement.
- Experience working with game engines.
- Passion for character performance and storytelling.
IMPLEMENTATION TECH ARTIST
RESPONSIBILITIES
- Implement characters, animations, and assets into game engine.
- Build animation state machines, blend spaces, and animation blueprints.
- Configure gameplay-ready character setups and interactions.
- Collaborate with artists, animators, and engineers.
- Troubleshoot technical issues across the art pipeline.
- Ensure assets perform correctly in-game and meet quality standards.
REQUIREMENTS
- Experience working with game engine.
- Strong understanding of animation and character pipelines.
- Knowledge of Blueprints, animation systems, and gameplay integration.
- Familiarity with rigging, animation, or technical art workflows.
- Strong problem-solving and debugging skills.
- Passion for animation, game development and real-time technology.
